AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on iOS in Central America Q1 2022
Discover the performance of the top 5 high fantasy games on iOS in Central America during Q1 2022, including trends in downloads, revenue, and active users.
Throughout Q1 2022, the top 5 high fantasy games on iOS in Central America showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look:
Clash Royale from Supercell experienced an impressive start to the quarter with weekly revenue peaking at around $183K in early February. Weekly downloads showed a notable decline from approximately 72K in mid-January to 37.8K by late March. Meanwhile, the game maintained a robust user base with weekly active users consistently above 1.1M, peaking at 1.24M in early March.
Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., saw fluctuating revenue, beginning the quarter at $43.6K and reaching a high of around $74.6K by late January. Weekly downloads started at 10.1K at the end of December but gradually decreased to about 5K by the end of March. Active users showed a downward trend from 49.9K to 42.1K over the quarter.
Coin Master by Moon Active had a stable performance in terms of revenue, fluctuating between $34K and $49.2K per week. Downloads peaked at nearly 6K in late January but dropped to approximately 2.8K by the end of March. The game maintained a consistent number of active users, reaching a peak of 37.8K in late January and ending the quarter with around 33.6K.
Clash of Clans, another title from Supercell, saw its weekly revenue peak at $50.9K at the end of January, with a notable increase to $44.8K in late February. Downloads remained relatively stable, averaging around 8K to 10K per week. Active users showed consistency, fluctuating between 408K and 434K throughout the quarter.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. had weekly revenue ranging from $8.2K to $15.7K, with a notable peak in early March. Downloads were steady, starting at 2K in late December and ending at approximately 1.2K by late March. Active users maintained a consistent range, peaking at 28.6K in late January and ending the quarter with around 24.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.